Author Archives: paul

Ace Combat: Assault Horizon – Initial Impressions

I avoided playing the demo when it became available. Partly, because I knew I was going to pre-order the game and I didn’t want to spoil any of the magic that the trailer had started casting on me. Also, because … Continue reading

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Netflix: The Qwikening

So there’s been some hubbub about Netflix recently. Something about how the short-sighted movie studios seem to not be willing to share potential profits, not realizing that by not sharing they may actually be eliminating income streams that they can’t … Continue reading

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Warrior Dash 2011 (I Survived!)

Today I changed the item in my daily to-do list from ‘TRAIN, MAGGOT!’ back to ‘exercise’. The fastest time on my day was just under 22 minutes, which is amazing. Only 66 people finished under 30 minutes, including the top … Continue reading

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A Final Handheld Fantasy

A few years ago I was given a Nintendo DS Lite for Christmas. The first game I played on it was Final Fantasy III, the last remaining game in the series to be localized for North America. FF3 illustrated for … Continue reading

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additional faqs

Just want to point to the faq page where I’ve compiled the faqs I’ve written for Blaster Master: Blasting Again, Jak II, and Front Mission. And while I’m tagging things, I restructured the Front Mission page, adding separate pages for … Continue reading

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Kongregate Korner – Defend Thyself!

April and May saw the release of major installments in three of the more popular tower defense (TD) games at Kongregate: GemCraft, Protector, and Cursed Treasure. These three games share fantasy styling, (mostly) fixed enemy paths, and hours of soul … Continue reading

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Boneshaker – Reaction

Let me begin by stating that I thoroughly enjoyed Boneshaker. I didn’t know much about it before purchasing it other than it was steampunk and it kept getting mentioned in the various places I tend to lurk on the internet. … Continue reading

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Gaming in 2010

My year-end retrospectives are slipping later and later. I’ve limited this post to console games, hoping to write more in subsequent posts about the many browser games that occupied my lunch hours. Perhaps if I wrote about the games as … Continue reading

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Kongregate Korner – Unity Results

Kongregate recently announced the results of their Unity game design contest. One of the reasons I like Kongregate so much is the effort they take to promote game development and encourage people to become involved in game design. Everyone wins. … Continue reading

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Entertainment Factor

GDC is both invigorating and frustrating for me. It’s invigorating because it brings a lot of really intelligent people together to talk about creating in a field that I have a lot of interest. It’s frustrating because, at best, I … Continue reading

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